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Sheik

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Table of contents :

  1. Stages
  2. Gameplan
  3. Low percent
    1. From Marth
    2. From Sheik
  4. What DI should I be doing most of the time
  5. Killing the opponent
    1. How Marth will kill Sheik
    2. How Sheik can kill Marth
  6. Edgeguarding
    1. Edgeguarding Zelda
    2. Surviving Sheik's edgeguard
  7. OoS options
    1. Marth's OoS options
    2. Sheik's expected OoS options

Stages

Final Destination icon Pokemon Stadium icon
Yoshi's Story icon Fountain of Dreams icon
Battlefield icon Dreamland icon

The best stages : FD and PS

  • Zelda is a character who relies on platform movement to move around and be threatening.
  • She is also very susceptible to getting juggled.
  • Taking her to FD and PS is therefore the best choice.

Good stages : BF and DL

  • BF will generally be the starter stage.
  • On BF and DL, Marth can camp Zelda really hard and force her to approach.
  • Plats are high, it's hard for her to get on a plat

Not as good stages : YS and FoD

  • Easier for Zelda to get back to the ground.
  • Low platforms are easier for Zelda to get to.
  • Small stages with short side blastzones are very good for her kill options.

Gameplan

Marth should hold the stage against Zelda and make her come to him. With her weak approach options, she will be forced to hard commit. Marth will then either punish her and reset to neutral, or start a juggle. The kill will come from an uptilt, a fsmash or repeatedly sending her offstage.

To keep Zelda out, he will use his ground game to be menacing and weave in and out of her threat range. The goal is to force Zelda to the corner, and punish her repeatedly when she tries to escape. Staying grounded is a great strategy. It limits the hitbox Zelda can hit with her moves.

Since she wants to use platforms to get her movement going, Marth should stop her from doing so. But once Zelda is on a platform above him, he should respect her shield drop aerial.

Be careful when pressing her on her shield. Her fair and bair oos WILL KILL.

Low percent

From Marth

From Sheik

Fair and bair and grab

Dash attack ?

Short hop double aerial

What DI should I be doing most of the time

DI behind her when she down throw. DI down and away to get out of low percent fair/bair string. DI up and in to survive Fair and Bair. DI away the dash attack

Killing the opponent

How Marth will kill Sheik

How Sheik can kill Marth

Edgeguard

Edgeguarding Sheik

- Hold ledge -> she gets on stage, grab her | rinse and repeat

- Hitting startup of upb, as a mixup

Surviving Sheik's edgeguard

OoS options

Marth's OoS options

Sheik's expected OoS options

Zelda "quick" oos options : OOS fair and bair (killmoves, deter aggression) fair(frame 7)/back air (frame 5)