ZORG'S WEBSITE AND THOUGHTS ON THE INTERNET

Ice Climbers

Table of contents :

  1. Stages
  2. Gameplan
  3. Low percent
    1. From Marth
    2. From Ice Climbers
  4. What DI should I be doing most of the time
  5. Killing the opponent
    1. How Marth will kill Ice Climbers
    2. How Ice Climbers can kill Marth
  6. Edgeguarding
    1. Edgeguarding Ice Climbers
    2. Surviving Ice Climbers's edgeguard
  7. OoS options
    1. Marth's OoS options
    2. Ice Climbers's expected OoS options

Stages

Yoshi's Story icon Battlefield icon
Dreamland icon Fountain of Dreams icon
Final Destination icon Pokemon Stadium icon

Marth counterpicks : FD and PS

  • Zelda is a character who relies on platform movement to move around and be threatening.
  • She is also very susceptible to getting juggled.
  • Taking her to FD and PS is therefore the best choice.

Neutral stages stages : BF and FoD

  • BF will generally be the starter stage.
  • On BF and DL, Marth can camp Zelda really hard and force her to approach.
  • Plats are high, it's hard for her to get on a plat

Ice Climbers counterpicks : YS and DL

  • Easier for Zelda to get back to the ground.
  • Low platforms are easier for Zelda to get to.
  • Small stages with short side blastzones are very good for her kill options.

Gameplan

Marth should hold the stage against Zelda and make her come to him. With her weak approach options, she will be forced to hard commit. Marth will then either punish her and reset to neutral, or start a juggle. The kill will come from an uptilt, a fsmash or repeatedly sending her offstage.

To keep Zelda out, he will use his ground game to be menacing and weave in and out of her threat range. The goal is to force Zelda to the corner, and punish her repeatedly when she tries to escape. Staying grounded is a great strategy. It limits the hitbox Zelda can hit with her moves.

Since she wants to use platforms to get her movement going, Marth should stop her from doing so. But once Zelda is on a platform above him, he should respect her shield drop aerial.

Be careful when pressing her on her shield. Her fair and bair oos WILL KILL.

Low percent

From Marth

From Ice Climbers

Fair and bair and grab

Dash attack ?

Short hop double aerial

What DI should I be doing most of the time

DI behind her when she down throw. DI down and away to get out of low percent fair/bair string. DI up and in to survive Fair and Bair. DI away the dash attack

Killing the opponent

How Marth will kill Ice Climbers

How Ice Climbers can kill Marth

Edgeguard

Edgeguarding Ice Climbers

- Hold ledge -> she gets on stage, grab her | rinse and repeat

- Hitting startup of upb, as a mixup

Surviving Ice Climbers's edgeguard

OoS options

Marth's OoS options

Ice Climbers's expected OoS options

Zelda "quick" oos options : OOS fair and bair (killmoves, deter aggression) fair(frame 7)/back air (frame 5)